Gather cards to accuse, or defend, other players. Deciding who to trust is key to survival, since you can never play a card on yourself.
Players each start the game with 5 Tryal cards. If a player receives enough accusations, one of their Tryal cards is revealed. Once all "Witch" Tryal cards have been found, the villagers of Salem win.
The "Night" card, forces all players to close their eyes while the Witches secretly choose someone to eliminate.
The "Conspiracy" card forces all players to take a face-down Tryal card from the player to their left. Eliminating witches quickly is essential, otherwise "Conspiracy" may soon have the whole town turned evil.